The unit's default movement value will be restored in that unit's next turn. If the movement cost of the terrain exceeds the remaining movement value of the unit, the unit will not be able to move onto that hex, and that hex will not be highlighted. As a unit moves onto (not off of) a hex of a particular terrain type, the movement cost (summarized in the Movement Table, below) of that terrain is deducted from the unit's movement value. When it is one of your unit's turn to move, a series of hexes will be highlighted green if your unit is able to move to that hex in the current turn. Tooltip box in a Postmodern Era battlefield, showing a trench hex with a movement cost of 6. Different types of terrain on the map, however, are easier or more difficult for a unit to cross, with easier-to-cross terrain given lower movement costs, and harder-to-cross terrain given higher movement costs. Tooltip box for a Spearfighter, showing default movement value of 14.Įach military unit in FoE has an assigned movement value, which enables the unit to move a certain distance on the battlefield map.
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